Aug
30
2008
5

Buying (& Selling) Sound Effects

Presuming you work in post have you ever bought sound effects? If so, where did you buy them? I’m primarily talking about sound effects as opposed to music samples or libraries, although these have some aspects in common… And even more interesting (to me) do you sell sounds online? I ask due to having thought about both subjects more than bit myself in the past, but also more recently on a gearslutz forum thread which evoked a wide range of responses…

On most film projects my primary three sound resources are (1) production audio, (2) my existing 3TB sound library and (3) my portable HD recorder & mics… As far as sound effects & ambiences go, production audio often yields basic coverage of a few things ie a few locations and a few props are covered… When I first read a script I tend to tag specific unique sound requirements & for example if it involves vehicles I will request that production provide some basic coverage of them. This usually involves the production recordist spending half a day after the shoot finishes & it at least gives us a starting point, especially handy for temp mixes early in the schedule… but inevitably we will go out & record further material either with the vehicles ex production or with another available vehicle of the same make/model vehicle. The reason for this is that despite how great a job the production recordist does with their time available, when you see a sequence edited together many different perspectives & performances will be required…
Next source is my existing library; despite all the technology within these four walls my sound library is my most important asset and it is in never ending development. Every time I go out recording for a specific sound I keep an open mind as to other unique sounds that I can record at the same time… My trip to New Plymouth recently was a good example – I stopped at the industrial ruins at Patea primarily to shoot photos & some HD but I also well knew I could capture some great interior impulse responses… but in the process of recording them I also ‘found’ a few other sounds that I captured & will go in the library for no other reason than the sounds were there to be recorded. Two examples: I kept recording when walking between rooms in which I was capturing IRs & I accidentally stepped on an old dried out plant/weed.. As I had the gain cranked up for recording reverb trails the crunch I made when I stood on it stopped me in my tracks. I have no immediate use for this sound but I bet one will become apparent in the near future (and it already has) so I stopped for a minute or three and crunched that plant in every way imaginable… Ditto for an industrial space nearby that was full of rubble:

To most people thats just an eye sore but when I saw it I instantly thought of all the times I have had to cut debris and rock sounds & never had enough source material…. As I get older & my library grows I appreciate more & more the sounds I have recorded in the past ‘for no particular reason,’ especially as I find homes for them in film soundtracks… And many of those sounds I just would never have found if/when I suddenly needed them!

Another source of sounds that is important is friends & acquaintances; most sound editors I know maintain sound libraries and are open to sharing and/or trading sounds to help each other out. But that is contextual as well, eg I wouldnt share specific sounds from a project I am currently working on as one of the aims of my work is to provide specific sounds uniquely suited to the project… But once the project is finished & it has had its release this becomes less of an issue, especially considering that from my many record sessions only a small percentage of the sounds are actually used in the project eg recording two hours of various material for a 30 second scene in a film…

But some sounds are hard to find, no matter how hard you look: it may be cost related, availability of props or it may be simply dangerous to even try eg guns, explosions etc.. And its times like that commercial sound librarys can be invaluable and in the past I have used two primary sources, which both work under very different business models:

Firstly, SOUND DOGS – most people know of sound dogs (check their youtube channel too) who provide a great service for sound effects which can be auditioned via low rez MP3s and downloaded… Rates are as described here ie ’sound prices are determined by rarity, originality, source, quality…’ and are listed for each sound as you browse and search the library. As an example, if I search for ‘gun’ sounds, there are 14,193 hits which range in price from $1.85 up to $11.40, but bear in mind many of these are for literally single sound effects, so if you need a dozen for variety then you will be buying & paying for a dozen sounds….

Secondly SOUND MOUNTAIN which is more of a boutique sound library where Ann Kroeber maintains the library she & Alan Splet built. The approach here is to describe what you need & Ann will provide material to audition and once you have selected what you will actually use a rate is negotiated based on both the sounds and the budget of the project they will be used in.

I interpret these two different approaches as being about context & I guess an example of my use of them both on the film Worlds Fastest Indian illustrates this point:

Due to the time period of the film I needed a collection of fairly generic 1960s car passes for the ambiences. I first tried a few local car clubs but those were mostly hotted up & less than typical of the era so I went to sound dogs and bought maybe 25 or 30 different car passes of various appropriate age cars & happily paid approximately us$100 total

One of the difficult sounds to recreate for the film was of the Speed Racers, most of which used in the film no longer actually run & are in museums, so getting ‘actual’ recordings was impossible. So I contacted Ann at Sound Mountain & requested a variety of very high performance engine sounds including start/away, onboard & passbys…. Now some of these speed racers have four engines, one driving each wheel, so the sounds had to be uniquely powerful & Ann came through with a really wide range of fantastic sounds (some quite lateral & not sources I would have thought of) for me to audition & ultimately select from. Once I was happy with the choices I’d made in context, we negotiated a fee that was based on the unique aspect of the original recordings. The fee was many times the total fee from sound dogs for far fewer sounds, but that was totally justified.

Now the other price comparison to be done when buying sound effects online is relative to actual sound librarys on CD. One of the advantage of sounddogs etc is you dont have to buy an entire library (or even a CD) to get the one sound you need… but equally we often DO need variety and a good recent example for me is relative to Explosion sound effects. I auditioned a bunch of explosions at sounddogs but prior to buying them did a bit more research & heard of an infamous explosion recording session done a decade or more ago where after collecting up a number of investors $70,000 of explosives was detonated in every way imaginable & recorded. The investors gained access to the multitrack recordings (made on an MTR-90 II Otari 16 track analogue recorder and a Nagra D 4 track digital recorder) while the stereo composites were released as a commercial sound effects library on 2 CDs, and speaking from personal experience, if you need some serious explosion sound effects then your money is well spent on Patricio Libenson’s EXPLOSIONS FOR THE 21ST CENTURY where for US$180 you get two CDs full of explosions…

Sure glad thats not my mic & Rycote up there!

But hey so where else do you source sound effects from?
I well know about freesound which is a great idea although it suffers from two problems, the first being quality control and the second being the ‘free’ part – with film making it is often easier to pay outright to license something royalty free than to have to worry about potential conflicts of creative commons licenses (which vary when used in commercial projects) or the request for the sound to be credited -l if every sound source was credited for a film it could be on hell long list!

And I presume the best place to buy sounds is also the best place to sell them? I had a deeply disappointing experience with a big name sound effects company a few years back (& no I wont mention their name here, nor anywhere else in this article!) where I pitched a unique idea for a sound effects library to them on the basis of trust; they insisted a non-disclosure agreement was unncessary… Anyway they agreed the idea was good & commercially strong, and then proceeded to offer me an outright buyout price for the sounds, or…. nothing… I considered it & stalled for time until a month or two later I received an email from them saying that if I didnt wish to proceed with the project then THEY WOULD, using another sound designer!!!! I was stunned, contacted my lawyer, sent them a letter & they promptly referenced a sound sample online that was very very vaguely related to what I was proposing & that was that. My lawyer advised me to forget it, the only people getting rich from pursuing it would be the lawyers & if nothing else learn a valuable business lesson:
Don’t swim with sharks!

Written by tim in: SOUND DESIGN: | Tags: , |
Aug
24
2008
1

Back from a quick retreat!

Phew I’m fully recovered now after 4 days off in New Plymouth… Attempted to record some bamboo forest knock/knocking sounds but despite having two bamboo groves lined up to record there was NO WIND!!!!! A cold front was forecast & rain did eventually arrive but it did so very slowly, with no noticeable wind… Coming from Wellington that just seems wrong – usually when it rains in Wellington its at a 45 degree angle! So I was forced to forget about work…. Anyway heres my little portable studio setup – didnt have room for speakers this time round (as had HD camera, stills camera, 2 tripods, full sound record kit with 3 mics) so took my Sennheiser HD545 headphones and my favourite USB MIDI controller: the 84% scale model MS20

I did record some nice metal pings where I was staying,
created by the chimney as the fire heated up:

In nearby Patea, at the ruins of the old freezing works, I also recorded some impulse responses:

And this, also in Patea, was just odd/disturbing to come across:

And this, was just beautiful:

Aug
17
2008
1

Feeling Generative?

if so, then I suggest you check out Nodal

Pictured above is my first noodle with Nodal – I set up a really basic pattern in Nodal & told Olga in LIVE to play whatever MIDI came its way… Nodals approach to sequencing is more akin to messing around in tech drawing class – it looks like graph paper & behaves like a very simple logic/flow diagram… but point it at a MIDI sound generator (in my case thanks to Olga & tweaking the filter knob) & my eyes start to glaze over….

So next I booted up Kontakt 3 & loaded SonicCouteres free Mbira samplebank & set about making a more erratic pattern in Nodal, something that didnt repeat evenly in 4/4 (click image above for fullscreen) & then I hit play and about half an hour later I finally got around to stopping it….

After a very rudimentary noodle around I have to say Nodal is brilliant! So immediate & instinctive; I have tried a few other generative MIDI programs & found them to be unusable – either the GUI was buggy or the complexity of whats possible outweighed what was fucntionably do-able…. And yet we have all doodled on graph paper in 4/4 & imagined the pattern of sound generated – point Nodal at your favourite synth/sampler & you get to hear that doodle! Next experiment is to load up Kontakt with individual insect samples & see if it can generate a hilltop summer paddock ambience…..

check out Nodal here

& for some of the most amazing looking Mbiras, check out this flickr page by RP Collider

Written by tim in: SOUND DESIGN: | Tags: , |
Aug
17
2008
1

Doppler Plugin Videos in stereo via vimeo

Finally got around to uploading my Doppler plugin video clips to Vimeo, seeing as audio on youtube video clips is still back in 1920s (Alan Dower Blumlein invented stereo recording in 1930), so here are the clips related to this post

Wind through GRM Doppler Plugin

Doppler FX1 via GRM Doppler from tim prebble on Vimeo.

Subaru Exhaust through GRM Doppler Plugin

Doppler FX2 via GRM Doppler from tim prebble on Vimeo.

Wind through Waves Doppler Plugin

Doppler FX3 via Waves Doppler from tim prebble on Vimeo.

Subaru Exhaust through Waves Doppler Plugin

Doppler FX4 via Waves Doppler Plugin from tim prebble on Vimeo.

Written by tim in: SOUND DESIGN: | Tags: , |
Aug
17
2008
2

Freedom from distraction

Whether its a distraction or not, the internet in all its uses is a time consumer and nothing can make you lose a train of thought faster than an ichat alert or email arrival… so if you need some time out, to concentrate/write/create/etc this little application might be of surprising value to you:

In a nutshell Freedom (for osx) disables all network connections (wireless and ethernet) for a set amount of time: a reboot is the only circumvention of the Freedom time limit you specify!

I’m going to give it a try this week & see what impact it has… Its donationware which is admirable, so if you try it & continue to use it, please do donate

found via here

Written by tim in: SOUND DESIGN: | Tags: , |
Aug
15
2008
0

Optical Sound…. & Live Cinema? (updated)

I’m doing a workshop tomorrow with uk artist Guy Sherwin on ‘optical sound & live cinema’ – I’ll post tomorrow with some of what I hopefully learn and/or think, but for now heres a genius piece (sans soundtrack?) of his work:

direct youtube link for iphone/ipod touch

And 24 hours later: what an excellent, inspiring session this morning!!! We spent 3 hours messing with 16mm film in the most immediate of ways… After a bit of a tutorial I set to & hand traced some kanji onto clear 16mm film, then spent half an hour manually drawing on the optical soundtrack, 26 frames later than the picture, cos apparently thats the offset from when the image passes through picture ‘head’ until it hits the sound ‘head’… next i had a play with taking some found 16mm footage (of some bearded dude from a few decades back) by applying bleach to it, so that the colours/image blurred something wicked… and then took a drawing pin to it, punching holes where the onscreen geezers mouth should be & scratching the image until it became rather broken… after spending many hours messing with Motion/Final Cut etc it was a joy to be messing with images on such a primary level… in short, it was very inspiring & I have already started haunting trademe (nz’s ebay) for a 16mm projector or two…. expect a few short scratchy vids (telecined to HDV via project & reshoot) to turn up here in the near future….

Written by tim in: SOUND DESIGN: | Tags: |
Aug
14
2008
7

Lens vs Microphone (& why i love myopia)

My fundamental creative core is sonic, make no mistake: whether its sound, music or that glorious blurry region inbetween; my ears are my primary sense. If it came down to some apocalyptic trade off of losing a sense & surviving I would instinctively sacrifice my sense of taste or vision or touch or smell, so as to retain my hearing… but as time passes I slowly become more & more interested in my sense of vision…..
It may well be inspired by my myopia: I am short sighted & have been since age 15 +/- but that is a ‘flaw’ I hold dearly. Both my brother & sister-in-law had laser surgery to have their short sightedness erradicated & when they confronted me as to whether I was going to follow suit I said HELL NO!!! Reason 1: I dont like the smell of my retina being burned off by a laser… but more importantly, reason 2: I love wearing glasses – people with ‘normal’ eyesight dont realise what they are missing out on & I am seriously reticent to share the secret that is common to all my myopic percentile of the population, whether they realise it or not…. ok, let me explain, lenses are like microphones….

Lenses are like microphones. This is a relatively obvious conclusion that makes total physical sense, but despite all that it never even crossed my mind in the previous 3 decades. I fully appreciate light & sound are just arbitrary zones on a spectrum that extends down to earthquakes & light years…. and extends up beyond the frequency of electrons in various orbits on the periodic table…
But I love shallow focal depth; sonic or visual…. and if you are myopic you have an instinctive appreciation of intensely shallow depth of field well before any of those words had any meaning to you. For an experienced cinematographer to achieve what I am talking about would require an informed & prolonged discussion with many departments of a film shoot… and yet, I take off my glasses & there it is: absolute beauty, surrounded by a sea of lovely analogue blurr…. and that proximity to something, or more impoertantly;someone, carries with it an intimacy the instinct of which is far more important & emotionally valuable than any premeditated intent….

And as I learn to appreciate lens, first on my stills camera & recently on my HD camera, I find myself more & more translating their behaviour & response relative to my microphones…..
ie that zoom lens is like my shotgun mic!
& that macro lens is like my contact mic (if its quiet) or a dynamic mic (if its loud)
& that 50mm prime lens is like my Neumann…

it really is a continuum…. of frequency & response….
but it makes me wish for the character of one format to translate to another
for example, why cant I take a Sennheiser 816 microphone & follow focus?
why?

I totally recognise my own (& others) ability to shift focus on the sounds they hear in an otherwise dense soundscape, but that is psychological focus as opposed to the physics of visually shifting focus…. We often emulate the phenomena in a mix, but it doesnt exist in a single microphone as far as I know……..?

Written by tim in: SOUND DESIGN: | Tags: , |
Aug
14
2008
0

Talking to Film Composers

When you are final mixing a film, lunch is always interesting – simply because everyone involved gets to relax for a bit & shoot the breeze… And sometimes sitting by the composer at lunch is incredibly interesting (as in creatively & philosophically) and sometimes it is arduous & not often repeated (me, me, me… oh, enough about me… so what do YOU think about me?)
But it also comes as no surprise that anyone you might consider a true artist is incredibly engaging to chat to, immediate examples for me from this site would be these two.
Have a listen:


Michael Nyman interview here & Gustavo Santaolalla interview here

Written by tim in: SOUND DESIGN: | Tags: , |
Aug
13
2008
3

Temp Mix – almost finished!

Phew what a monster!!! This has been the biggest temp mix I have ever done, just check out the two PT sessions we were running live – I’ll explain the whys & wherefores below…

Temp Mix FX and Foley Session (click image for fullsize)

Temp Mix Atmos and Fixes Session (click image for fullsize)

So we ran all six reels in one session – I prefer working this way when editing as well as mixing as it makes it so much easier to refer to moments elsewhere in the film… Its only since getting PT HD and an Intel Mac (with 4GB of RAM) that this has been possible… but it makes for a BIG PT session; the PT session file above is 22MB and my editing session back at the studio is even larger as it has all the source material for the film in it (on library tracks etc) whereas the session I bring to the mix stage has only the material we are using…
The FX session is organised into sets of tracks/predubs which I am busing to 5.1 auxiliarys, which are then fed to the Euphonix desk… Because this temp is so complex, there is too much material to go through panning every source track on the mix stage so I spent a lot of time panning in 5.1 beforehand. I was a little worried as to how this would translate from my edit room to the mix stage but we did some tests the week before the temp mix & it sounded great so I went ahead & did as much panning as I had time to do…. and I am so glad I did – theres nothing better than doing a first play down of the tracks on the mix stage and sounds are placed and/or moving as they should…
I had originally thought I might print 5.1 stems instead of run it all live via auxiliarys but it became apparent we would be getting VFX/picture updates through out the mix & accordingly I would need to be updating the source material for the mix… In the end I was happy about that too as it meant I could keep editing rather than stop and spend a day or two printing stems before the temp mix….
Ok, I’m almost ready for some time out…. and archiving…. and checking the print… and checking the stitch & layback to HD… and checking the blu ray disks… and then having a rest… and THEN starting the next stage in developing the sound design for this movie – YEHAR!

Written by tim in: SOUND DESIGN: | Tags: |

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