Jul
30
2011
1

@NZFF Review 2 – Arriety

Seeing any film by the Ghibli Animation Studio on film, on a big screen is always a treat, Ponyo last year at the festival was a highlight and the same was true for Arriety today, here’s the trailer:

 

 

The film is inspired by The Borrowers, a book I read as a child all those years ago and this take on the story was simply beautiful and enchanting while also resonating with themes far larger in scope than a simple childrens tale. The premise is based on a parallel race of people who are tiny in scale, insect size even. And I have to say the film has an excellent soundtrack, the score by Cécile Corbel is equals parts enchanting and full of adventure without ever letting the drama and inherent danger of tiny people living in a giants world become overwhelming, and it so easily could have. There were more than a few moments where an inappropriately over the top music cue would have resulted in a theatre full of crying children – the restraint & direction of the score was greatly appreciated, but it is the sound that I’d like to comment on in more detail, because it was simply masterful!

 

Arrietty

 

Even knowing the premise of this film would make any sound designer get excited – point of view and scale being two fundamentally interesting and important techniques to use in the creation of a soundtrack. But when your core cast are only two inches high, and spend part of their time in a full size human world, you just know there are going to be a lot of opportunities to accentuate drama & story telling via sound. Early in the film we are introduced to this concept almost innocently, where the tiny heroine of the story is almost seen by a real size boy but is then chased by a mischievous cat (aren’t all Ghibli cats so anthropomorphically great?) into the basement of the house & the impacts and movements of the cat are thunderous without being scary – Arrietty almost laughs them off, but as an audience we are introduced to the scalable sound world of the film.
When Arrietty gets to go with her Dad on her first ‘borrowing’ mission, we really get to experience the human world from a tiny point of view. The sound effects when she discovers a discarded pin are just perfect, cueing our understanding of the scaled weight by accentuating with just the right elements. Similarly the ambiences are beautifully conceived and mixed to accentuate the danger we would feel from a human perspective were we running around such potentially treacherous environments. But going back to the music for a second, there is a beautifully conceived reveal where Arrietty suddenly realises she is in the presence of a human boy. For a moment the entire audience gasped at the potential danger, which was revealed in a subtle and yet more powerful way than any dumb horror film sting could ever convey. But that single moment spoke to me of great maturity in both the sound design and composition but even more so the direction.
The last film I would have seen which also played with scale as a core part of its approach to sound design would be Ratatouille where we were repeatedly plunged into a rats point of view of the world. Randy Thom and teams work for it was also masterful, but its interesting to compare the two films because despite the motivation for sound being similar, the results were vastly different with Arrietty feeling more poetic & emotional compared with Ratatoille’s overtly action based sound cueing. But that is also a direct reflection on the style of animation – while both Pixar and Ghibli are producers of animated films, culturally, aesthetically and their means of story telling are worlds apart. But to continue exploration of the idea, what other films play with scale in a similar way to these? There are of course many insect films, animated and real (Bugs Life, Microcomos) but they tend to stay within their primary scale whereas I really mean films that accentuate a duality of scale…

 

IMDB only lists a few members of the sound team – I’d love to know where the film was mixed and who were the recording mixers; if any Japanese sound editors or people involved in the film happen to read this could you please comment? Regardless I’d like to personally congratulate the great work achieved in this films soundtrack, and highly recommend the film for kids, big and small….

Koji Kasamatsu – sound designer
Eriko Kimura – foley recordist

 

Oh one other funny thing, all through the film the subtitles kept referring to a ‘human bean’ – I think they might have meant human being ;)

Written by in: SOUND DESIGN: |
Jul
30
2011
1

Overtime

Overtime from ouryatlan on Vimeo.

Written by in: SOUND DESIGN: |
Jul
30
2011
0

Cinemetrics

cinemetrics from fb on Vimeo.

“Cinemetrics is about measuring and visualizing movie data, in order to reveal the characteristics of films and to create a visual “fingerprint” for them. Information such as the editing structure, color, speech or motion are extracted, analyzed and transformed into graphic representations so that movies can be seen as a whole and easily interpreted or compared side by side.”

more info here

Written by in: SOUND DESIGN: |
Jul
29
2011
2

@NZFF Review 1 – Cave of Forgotten Dreams

Figured I’d start a series of idiosyncratic film reviews of what I’ve seen at the NZ Film Festival, so consider this the first of many… Last night was the opening gala screening & party for the Wellington branch of the 40th NZ Film Festival and the premiere film was Werner Herzog’s 3D film Cave of Forgotten Dreams – here’s the trailer if you haven’t seen it:

 

 

After the overwhelmingly empty experience of seeing Avatar in 3D last year (I had forgotten most of that film by the time I left the lobby) this film was such welcome relief – there is hope for 3D yet! I’m similarly keen as hell to see Wim Wenders 3D film Pina and have my tickets booked for later in the festival, but more on it after I’ve seen it.

As a documentary Cave of Forgotten Dreams took us places we will never get to go i.e. a cave in France containing 32,000 year old paintings, and while you might think primitive rock paintings would literally be primitive these are are far from simple, rough or anything remotely primitive – astonishing would be a better term. But it is the back story and analysis Herzog pursues that makes this film far more than simply a film documenting works of art.

It was quite strange, after the screening I felt a little dazed, not from the 3D but from being immersed in the world of the film. But talking to some friends of friends at the after party I started to wonder if I had seen a different film than what they had, their first two comments were “we expected more facts” (!?) and “they should have gotten someone else to write the script – what was he on about?” – I had to interrupt the latter statement and as I started to rant about the many beautifully existential moments in the film (which for me, are a fundamental part of Herzogs appeal as a film maker) I could see their eyes glaze over… Exit conversation, head to the bar… I guess Werner Herzog is an acquired taste, but for willing participants (both in the audience and in the film) his ability to segue from a literal statement of fact to an abstraction that reflects deeply on the human condition is worth the price of admission on its own. I don’t want to share any specifics of these moments such that they could be spoilers, but the film is rich with them and they have so much more depth and power than mere ‘facts’

Due to space constraints, its impossible for Herzog to hide his tiny film crew and so we see parts of their process, including how they shot some of the truly amazing exteriors. What starts as a beautifully smooth crane shot just keeps on going, and when the process is revealed later in the film, I had what was the 3D perceptual equivalent of a panic attack – almost like someone reaching inside your head.

But the last aspect I’d like to comment on was sound. There is a very beautiful moment early in the film, I think it is the first time we enter the cave and Herzog asks his crew to stop and ‘listen to silence of the cave…’ In the process of filmmaking this would normally be considered the rudimentary process of recording a wildtrack/ambience but in the context of the film it made a packed theatre of expectant film goers also become silent and really listen. And it set the tone for what was a thoroughly engaging experience…. Extraordinary!

 

HerzogCave

 

“To call “Cave of Forgotten Dreams” a great movie isn’t just an understatement, it’s a wildly inaccurate way to describe an experience that, in its immersive sensory pleasures and climactic journey of discovery, more closely resembles an ecstatic trance.”

Ann Hornaday in Washington Post

 

Written by in: SOUND DESIGN: |
Jul
28
2011
1

Detritus 113


by Michel Gondry

 

> Outliers – a Kickstarter project worth a look/support:

 

> hee hee Fat Freddy shreds

 

and the original:

 

> Whether you only have a passing interest as a user, or a deeper one for where so-called social media is heading, these two articles are definitely worth a read:
- Facebook and the Epiphanator: An End to Endings?
- Google+ is the social backbone
FWIW I’ve started to use google+ and just like the early days of twitter the reasons for its existence and how it can be best used takes time to appear, but when you consider what twitter & facebook have come to contribute, that google+ article makes me think it will come to surpass them both… but it will take some time….

 

 

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