Jan
28
2009
3

Found Music #1

I often find musical phrases when I’m manipulating sound effects & I came across one yesterday that I just had to share as it is so beautiful & yet the source is so unlikely.
First the backstory: a few years ago I heard of a plant shop having a closing down sale so I went & had a look & ended up buying a small tree. This tree was about 12 foot tall & it survived for a while but eventually died & all that was left were these long spindly branches, which I kind of still liked so I left it where it was…. Just before Christmas I was clearing out my old studio space prior to moving & discarding any & everything that was non-essential & I decided the tree had to go. I had been collecting up a pile of wood to break & record FX of, so I added it to the pile & carried on working.
A few days later I got inspired & started recording wood breaks – the room I was recording in was a smallish studio space with a glass ranch slider door & as the tree was way to tall to fit in through the glass slider door I accidentally scraped one of the branches across the glass as i was dragging it into the room. Hmmm: STOP RIGHT THERE! It produced a nasty shrill screech which I just knew I would find a use for sooner or later (ie tag the metadata with: use in the next horror film!)
Anyway I recorded many various scrapes & I discovered some of the most nasty ones were when I applied gentle pressure to the branch so it almost stuck & wouldnt scrape, but then pressure gently overcame the friction & a nasty screech ensues… So I recorded maybe 15 minutes of them, basically until I got tired of it & felt I had exhausted the tree branch & my own repertoire….

Yesterday I suddenly remembered these recordings (I originally just loaded the recordings & dumped them into my sound library) so I started wading through auditioning bits. I was in the process of making some spooky kind of stings & I wanted a high shrill element so I started trying the branch glass scrapes as a component – first at real speed, then at half speed, then putting each of those through various impulse responses. And thats when I found a little bit of music that is so hauntingly beautiful it stopped me in my tracks! So I exported the progression of sounds for you to have a listen to;

First an example of some of the glass scrapes (watch your ears/monitoring level – they are shrill!)

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Ok so next, here is the little phrase or fragment of sound I pursued, at real speed:

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Here is the same sound at half speed (can you hear the musicality in it yet?)

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And here is the half speed branch-glass scrape through an impulse response:

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Beautiful huh? Its almost symphonic.. but what is weird is how the first 3 ‘notes’ of that glass scrape obviously belong to a musical scale. The impulse response is adding a lot of tone to the sound, but the melody is there in the initial recording…

Nov
15
2008
11

The role of Sound Effects in film…

There was an interesting post on the gearslutz forum a while back quoting something composer Danny Elfman said; the article/interview cited was called: “Sound Effects Suck.” But rather than be reactionary, what he has to say is worth thinking about, here’s a few relevant excerpts:

‘Elfman isn’t critical of any particular sound designer, as much as the entire freight-train dubbing mentality. “They’re simply doing their jobs, which is to provide every possible sound. It’s the mixer’s job to select sounds and ask, ‘Do we need to hear everything that you see and don’t see all the time?’ What contemporary dubbing is doing is taking all our imagination away from us.”

The situation on Batman Returns was his worst ever. Elfman wrote his music with dynamics in mind, only to find that everything was flattened out by the dubbing mixer. The film was so poorly dubbed that Elfman believes his music actually hurt the picture; had he known how the sound effects would have been used, he would have simplified his writing. “In the end result, I believe that if 25% of the score and 25% of the sound effects had been dropped, the entire soundtrack would have been infinitely more effective than the busy mess it became.” Many composers will argue that a good relationship with a director will help get their score across in the final mix, but unfortunately most directors “don’t have good ears, even the brilliant ones. With Tim Burton, I had my best and worst dubs back to back. I’ve never had a better dub than on Edward Scissorhands, and I’ve never had a worse dub than on Batman Returns. No director does this consciously, they just lack the audio skills to deal with such a complex science.”

So it sounds like he had an ‘interesting’ experience on that film, and its more than a bit self-aggrandising to assume that his opinion is correct & the directors isnt, for dubbing mixers work under direction. But whats maybe more interesting than Elfmans ego is that the title of the article IS reactionary in that it casts aspersions on ALL sound effects, rather than the actual issue, which was about the choices the director made in terms of the final mix of one particular film.

The actual issue, of final mix balances is also a two way street; many a time I’ve had lovely subtle sound effects prepared for a scene only to find when the score is mixed at the level asked for by the director, the sound effects are basically inaudible. And it isnt just a level issue ie turning up the sound effects may not solve the problem. One simple example I remember was during the final mix of Black Sheep; there was a scene where a giant were-sheep was attacking someone & in an attempt to cause a distraction the hero threw a haggis at it. We had a realistic sound effect prepared for the haggis hit but the orchestral score was played loud to reinforce the jeopardy & no matter how loud we played our haggis hit it wouldnt rate. In the end the only sound that would rate was a thuddy explosion.

As a supervising sound editor & sound designer, context is an important consideration for all sounds that are prepared, and it is where temp mixes are very valuable testing ground for possible conflicts & to get some indication as to the likely way a scene and/or moment may play. If sounds need to be heard & simply arent rating due to context, better to find that out sooner rather than later ie well before the final mix.

But what is the role of sound effects in film? Fundamentally sound effects (& ambiences & foley) exist for one reason; to help tell the story. If they are self-serving or detract from the audience suspending their disbelief and engaging with the story then they should not be there. But often it isnt an all or nothing issue, its by degrees… And thats where mix decisions become crucial.

Something else Elfman says is somewhat naive of the usual practice finishing films: “Sound people tend to look at each individual moment. They look at five seconds, and if something’s missing for a fraction of a second, there tends to be a panic. They don’t look at the context over the entire soundtrack and the entire film. ”

News for you Mr Elfman, and I dont know how its possible for you not to know this, but we have specific prodedures for both scenarios: individual moments & the context of the entire soundtrack.

As a supervising sound editor it is my job to insure that every imaginable sound effect is available, based on my own experience & my teams experience but also on the numerous spotting sessions & run throughs we have had with the director. Once you are on a mix stage it can be a serious & costly matter if the mix is held up because source material is not available or hasnt been prepared. So OF COURSE ‘sound people tend to look at each individual moment’ because every moment is potentially important, every footstep, every door open, every sound. When we mix, we tend to work through the film scene by scene, so again we are focused on moments but with the knowledge of all the previous ‘moments’ that have been mixed before.

But here’s where I dont understand the gap in his knowledge; every film I have ever been involved with have at least one double head screening & that screening is solely about overall context. Let me explain what a double head screening is. Once we have worked through the entire film, mixing scene by scene, we then output the mix, stitch it together & take it to a seperate screening theatre & watch it in a continuous run, like a normal audience will. Its called a doublehead screening because at this point the picture & sound elements are still seperate. This is the first time anyone in the team has seen & heard the film, accordingly immediately after the screening much discussion ensues & a list is made of changes to be implemented. Then follows another two days or more of mixing, making changes that are partly about details but often about the soundtrack as a whole. Its often the first time that we can do a reality check about overall loudness throughout the film, whether there is too much music (or not enough) & whether the overall film soundtrack is working thematically. And if budget & schedule allows another double screenign is held to check the changes in context.

So sorry Danny, but maybe its just that you have never been invited to a double head screening? Can’t imagine why… but it seems often composers are on to their next project by this stage….

Thinking further about the role of sound effects in film I came across a somewhat academic disertation by someone from University of Nottingham titled: In Defence of Vulgarity: The Place of Sound Effects in the Cinema – vulgarity? say what? It appears the author is out to develop a hierarchy of elements in a film soundtrack, which seems dubious from the outset, but some of what is discussed is interesting & as with some of Mr Elfmans comments bear delaying a reaction until some due thought has been involved… but this chart made me laugh, if only because there wasnt anything in it that I could agree with…

Academics are often unintentionally funny. I remember doing a sound workshop for a group of film makers a few years ago – it was mainly for short film directors, producers etc and during a Q&A at the end someone piped up, asking if I ever use the term diegetic and non-diegetic when working… I had to tell the truth & say depsite knowing what the term meant I had never used it myself nor heard another sound person or director use that term in the 18 years I’ve been working in the film industry. No prize for guessing the occupation of the person asking the question; she was an academic… Welcome to the real world!

Written by tim in: SOUND DESIGN: | Tags: , , |
Aug
30
2008
5

Buying (& Selling) Sound Effects

Presuming you work in post have you ever bought sound effects? If so, where did you buy them? I’m primarily talking about sound effects as opposed to music samples or libraries, although these have some aspects in common… And even more interesting (to me) do you sell sounds online? I ask due to having thought about both subjects more than bit myself in the past, but also more recently on a gearslutz forum thread which evoked a wide range of responses…

On most film projects my primary three sound resources are (1) production audio, (2) my existing 3TB sound library and (3) my portable HD recorder & mics… As far as sound effects & ambiences go, production audio often yields basic coverage of a few things ie a few locations and a few props are covered… When I first read a script I tend to tag specific unique sound requirements & for example if it involves vehicles I will request that production provide some basic coverage of them. This usually involves the production recordist spending half a day after the shoot finishes & it at least gives us a starting point, especially handy for temp mixes early in the schedule… but inevitably we will go out & record further material either with the vehicles ex production or with another available vehicle of the same make/model vehicle. The reason for this is that despite how great a job the production recordist does with their time available, when you see a sequence edited together many different perspectives & performances will be required…
Next source is my existing library; despite all the technology within these four walls my sound library is my most important asset and it is in never ending development. Every time I go out recording for a specific sound I keep an open mind as to other unique sounds that I can record at the same time… My trip to New Plymouth recently was a good example – I stopped at the industrial ruins at Patea primarily to shoot photos & some HD but I also well knew I could capture some great interior impulse responses… but in the process of recording them I also ‘found’ a few other sounds that I captured & will go in the library for no other reason than the sounds were there to be recorded. Two examples: I kept recording when walking between rooms in which I was capturing IRs & I accidentally stepped on an old dried out plant/weed.. As I had the gain cranked up for recording reverb trails the crunch I made when I stood on it stopped me in my tracks. I have no immediate use for this sound but I bet one will become apparent in the near future (and it already has) so I stopped for a minute or three and crunched that plant in every way imaginable… Ditto for an industrial space nearby that was full of rubble:

To most people thats just an eye sore but when I saw it I instantly thought of all the times I have had to cut debris and rock sounds & never had enough source material…. As I get older & my library grows I appreciate more & more the sounds I have recorded in the past ‘for no particular reason,’ especially as I find homes for them in film soundtracks… And many of those sounds I just would never have found if/when I suddenly needed them!

Another source of sounds that is important is friends & acquaintances; most sound editors I know maintain sound libraries and are open to sharing and/or trading sounds to help each other out. But that is contextual as well, eg I wouldnt share specific sounds from a project I am currently working on as one of the aims of my work is to provide specific sounds uniquely suited to the project… But once the project is finished & it has had its release this becomes less of an issue, especially considering that from my many record sessions only a small percentage of the sounds are actually used in the project eg recording two hours of various material for a 30 second scene in a film…

But some sounds are hard to find, no matter how hard you look: it may be cost related, availability of props or it may be simply dangerous to even try eg guns, explosions etc.. And its times like that commercial sound librarys can be invaluable and in the past I have used two primary sources, which both work under very different business models:

Firstly, SOUND DOGS – most people know of sound dogs (check their youtube channel too) who provide a great service for sound effects which can be auditioned via low rez MP3s and downloaded… Rates are as described here ie ‘sound prices are determined by rarity, originality, source, quality…’ and are listed for each sound as you browse and search the library. As an example, if I search for ‘gun’ sounds, there are 14,193 hits which range in price from $1.85 up to $11.40, but bear in mind many of these are for literally single sound effects, so if you need a dozen for variety then you will be buying & paying for a dozen sounds….

Secondly SOUND MOUNTAIN which is more of a boutique sound library where Ann Kroeber maintains the library she & Alan Splet built. The approach here is to describe what you need & Ann will provide material to audition and once you have selected what you will actually use a rate is negotiated based on both the sounds and the budget of the project they will be used in.

I interpret these two different approaches as being about context & I guess an example of my use of them both on the film Worlds Fastest Indian illustrates this point:

Due to the time period of the film I needed a collection of fairly generic 1960s car passes for the ambiences. I first tried a few local car clubs but those were mostly hotted up & less than typical of the era so I went to sound dogs and bought maybe 25 or 30 different car passes of various appropriate age cars & happily paid approximately us$100 total

One of the difficult sounds to recreate for the film was of the Speed Racers, most of which used in the film no longer actually run & are in museums, so getting ‘actual’ recordings was impossible. So I contacted Ann at Sound Mountain & requested a variety of very high performance engine sounds including start/away, onboard & passbys…. Now some of these speed racers have four engines, one driving each wheel, so the sounds had to be uniquely powerful & Ann came through with a really wide range of fantastic sounds (some quite lateral & not sources I would have thought of) for me to audition & ultimately select from. Once I was happy with the choices I’d made in context, we negotiated a fee that was based on the unique aspect of the original recordings. The fee was many times the total fee from sound dogs for far fewer sounds, but that was totally justified.

Now the other price comparison to be done when buying sound effects online is relative to actual sound librarys on CD. One of the advantage of sounddogs etc is you dont have to buy an entire library (or even a CD) to get the one sound you need… but equally we often DO need variety and a good recent example for me is relative to Explosion sound effects. I auditioned a bunch of explosions at sounddogs but prior to buying them did a bit more research & heard of an infamous explosion recording session done a decade or more ago where after collecting up a number of investors $70,000 of explosives was detonated in every way imaginable & recorded. The investors gained access to the multitrack recordings (made on an MTR-90 II Otari 16 track analogue recorder and a Nagra D 4 track digital recorder) while the stereo composites were released as a commercial sound effects library on 2 CDs, and speaking from personal experience, if you need some serious explosion sound effects then your money is well spent on Patricio Libenson’s EXPLOSIONS FOR THE 21ST CENTURY where for US$180 you get two CDs full of explosions…

Sure glad thats not my mic & Rycote up there!

But hey so where else do you source sound effects from?
I well know about freesound which is a great idea although it suffers from two problems, the first being quality control and the second being the ‘free’ part – with film making it is often easier to pay outright to license something royalty free than to have to worry about potential conflicts of creative commons licenses (which vary when used in commercial projects) or the request for the sound to be credited -l if every sound source was credited for a film it could be on hell long list!

And I presume the best place to buy sounds is also the best place to sell them? I had a deeply disappointing experience with a big name sound effects company a few years back (& no I wont mention their name here, nor anywhere else in this article!) where I pitched a unique idea for a sound effects library to them on the basis of trust; they insisted a non-disclosure agreement was unncessary… Anyway they agreed the idea was good & commercially strong, and then proceeded to offer me an outright buyout price for the sounds, or…. nothing… I considered it & stalled for time until a month or two later I received an email from them saying that if I didnt wish to proceed with the project then THEY WOULD, using another sound designer!!!! I was stunned, contacted my lawyer, sent them a letter & they promptly referenced a sound sample online that was very very vaguely related to what I was proposing & that was that. My lawyer advised me to forget it, the only people getting rich from pursuing it would be the lawyers & if nothing else learn a valuable business lesson:
Don’t swim with sharks!

Written by tim in: SOUND DESIGN: | Tags: , |
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