Reality huh? You don’t have to move too far away from it to start generating ideas… I came across a few sounds I recorded & messed with years ago for a scifi TV series which I did some of the weapons design for. One of the weapons was a laser that was worn on the wrist – small in size but lethal in use…. one of the elements I made sounded like this:
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How did I make it? Well, I started hunting for source elements to manipulate and my bass guitar happened to be sitting by the couch, so I grabbed it & tried doing that classic guitar sound of scraping a pick along one of the strings, but thinking about the sound as a possible weapon when I got to the end of a scrape I did a rapid acceleration – it sounded like this:
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Reasonably identifiable, but any potential? Hmmm I tried reversing it:
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Now its got some propulsion! As I was addicted to Metasynth at the time (this was back in 1999) I processed it with some of Metasynths time stretch algorithm:
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Reality, two steps removed!



Ahhhh… I remember cutting that sucker into the show!!! Nice.
ah so you inherited my & Daves work? it was an ‘interesting’ show in concept if not execution….
It was an “experience” from which much was learnt.
The 2nd file doesn’t play for me. Nice little breakdown.
Ofcourse Right after i posted it starts to work again
phew! I always test the embeds after I post it, as a reality check, and I thought this was ok..
Great breakdown … good to hear and see some super-detailed design work from you, Tim. Thanks for sharing, and congrats on the really excellent Dub45!